﻿<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>新年快乐</title><!-- 这是网页标题 -->
<style> body{ 
 overflow: hidden; margin: 0; } h1{ 
 position: fixed; top: 30%; left: 0; width: 100%; text-align: center; transform:translateY(-50%); font-family: 'Love Ya Like A Sister', cursive; font-size: 60px; color: #c70012; padding: 0 20px; } h1 span{ 
 position: fixed; left: 0; width: 100%; text-align: center; margin-top:30px; font-size:40px; } </style>
</head>
<body>
<h1 id="h1"></h1>
<canvas></canvas> <!--canvas 画布-->
<script> var canvas = document.querySelector("canvas"), ctx = canvas.getContext("2d"); var ww,wh; function onResize(){ 
 ww = canvas.width = window.innerWidth; wh = canvas.height = window.innerHeight; } ctx.strokeStyle = "red"; ctx.shadowBlur = 25; ctx.shadowColor = "hsla(0, 100%, 60%,0.5)"; var precision = 100; var hearts = []; var mouseMoved = false; function onMove(e){ 
 mouseMoved = true; if(e.type === "touchmove"){ 
 hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); } else{ 
 hearts.push(new Heart(e.clientX, e.clientY)); hearts.push(new Heart(e.clientX, e.clientY)); } } var Heart = function(x,y){ 
 this.x = x || Math.random()*ww; this.y = y || Math.random()*wh; this.size = Math.random()*2 + 1; this.shadowBlur = Math.random() * 10; this.speedX = (Math.random()+0.2-0.6) * 8; this.speedY = (Math.random()+0.2-0.6) * 8; this.speedSize = Math.random()*0.05 + 0.01; this.opacity = 1; this.vertices = []; for (var i = 0; i < precision; i++) { 
 var step = (i / precision - 0.5) * (Math.PI * 2); var vector = { 
 x : (15 * Math.pow(Math.sin(step), 3)), y : -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step)) } this.vertices.push(vector); } } Heart.prototype.draw = function(){ 
 this.size -= this.speedSize; this.x += this.speedX; this.y += this.speedY; ctx.save(); ctx.translate(-1000,this.y); ctx.scale(this.size, this.size); ctx.beginPath(); for (var i = 0; i < precision; i++) { 
 var vector = this.vertices[i]; ctx.lineTo(vector.x, vector.y); } ctx.globalAlpha = this.size; ctx.shadowBlur = Math.round((3 - this.size) * 10); ctx.shadowColor = "hsla(0, 100%, 60%,0.5)"; ctx.shadowOffsetX = this.x + 1000; ctx.globalCompositeOperation = "screen" ctx.closePath(); ctx.fill() ctx.restore(); }; function render(a){ 
 requestAnimationFrame(render); hearts.push(new Heart()) ctx.clearRect(0,0,ww,wh); for (var i = 0; i < hearts.length; i++) { 
 hearts[i].draw(); if(hearts[i].size <= 0){ 
 hearts.splice(i,1); i--; } } } onResize(); window.addEventListener("mousemove", onMove); window.addEventListener("touchmove", onMove); window.addEventListener("resize", onResize); requestAnimationFrame(render); window.onload=function starttime(){ 
 time(h1,'2022/2/1'); // 2021年春节时间 ptimer = setTimeout(starttime,1000); // 添加计时器 } function time(obj,futimg){ 
 var nowtime = new Date().getTime(); // 现在时间转换为时间戳 var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳 var msec = futruetime-nowtime; // 毫秒 未来时间-现在时间 var time = (msec/1000); // 毫秒/1000 var day = parseInt(time/86400); // 天 24*60*60*1000  var hour = parseInt(time/3600)-24*day; // 小时 60*60 总小时数-过去的小时数=现在的小时数  var minute = parseInt(time%3600/60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数 var second = parseInt(time%60); // 以60秒为一整份 取余 剩下秒数 obj.innerHTML="<br>距离春节还有：<br>"+day+"天"+hour+"小时"+minute+"分"+second+"秒"+"<br><span>愿我所念的人平安喜乐，<br>愿我所想的事顺心如意。<br>May the people I think of be safe and happy, <br>and may the things I think of be all right.</span>" return true; } </script>
<audio id="bgmusic" src="http://music.163.com/song/media/outer/url?id=1851244378.mp3" autoplay="autoplay" loop="loop" style="display: block; width: 3%; height:3%;"></audio>
<script type="text/javascript"> document.addEventListener('DOMContentLoaded', function () { 
 function audioAutoPlay() { 
 var audio = document.getElementById('bgmusic'); audio.play(); document.addEventListener("WeixinJSBridgeReady", function () { 
 audio.play(); }, false); } audioAutoPlay(); }); </script>
</body>
</html>